You can also take them into the online platform Mixamo for auto rigging and animation. See how the new app makes it easy to build, outfit, and customize realistic-looking 3D human models in minutes save them to your Creative Cloud Libraries and then pose and animate them right inside Photoshop CC. Fuse’s powerful features allow you to change the shape and weight of each facet of a character’s anatomy, and customize its hair color and clothing to suit your design. Info: Design your own 3D characters with Adobe Fuse CC?no experience needed. Title: Lynda – Learn Adobe Fuse CC: The Basics
In the next episode we’ll be adding realistic hair using the Cinema 4D hair object.Beginner | 1h 25m | 272 MB | Project Files | Software used: Fuse
You can also check out tools like Substance Designer and Substance painter to add dirt and unevenness to the stock skin shader. If you want to continue towards the uncanny valley, learn more about Subsurface scattering and using bump/displacement maps to add more fine skin detail like skin pores etc. They don’t affect the performance that much either. This is a modern approach to keeping the base model low poly but the final render appear high poly. On the body the normal maps make the belly button, clavicle, and face more defined. The final step for our “simple” PBR materials will be to add some fine details using the normal maps generated by Adobe Fuse. It really depends on the lighting and environment as it’s essentially a reflection.Īdd the normal maps to the skin and clothes aka add detail I suggest starting at 50-60%, then going higher or lower depending on how “wet” you want the skin to look. Each animation is transferred to your own character and can be previewed and edited directly with Mixamo, so you can control the look and feel of each motion.
The “Bluriness” will determine how defined the reflections will be. Explore a library of thousands of full-body character animations, captured from professional motion actors. The strength of the reflection and the specular will determine how bright the reflections will be. Then turn on the Fresnel and set it to Dielectric 1.45. Start by adding a Beckmann layer to the reflectance channel of the skin. Make sure to delete the default Reflectance layer.Īdd Reflectance to the Skin aka make it shiny The reflectance channel will be setup for you after you activate the transparency channel and choose the “Glass” preset. Then you need to create a materials that is transparent (glass) and reflective.
To create realistic eye lights you need to create spheres that act as lenses around each eye. Follow the video for reconnecting the diffuse/color texture maps.Īdd Lenses to the Eyes To Catch Reflections aka add eye lights These default materials have some problems with them, so start from scratch and create a new material for the body, tops, bottoms, eyes(default), and eye lashes. The more detail and resolution you have in those maps, the easier it will be to make the Fuse character look realistic in Cinema 4D.ĭelete the Materials that come with the Fuse FBX File It’s very important to choose 2K for the skin and 1k+ for the clothing and accessories. When you are tweaking the textures of your final Adobe Fuse character you can choose what “resolution” you want the texture maps to be. Adobe Fuse Characters: Realistic Eyes and PBR Skin When you create your Adobe Fuse character, make sure you export the highest resolution texture maps In this episode we take Adobe Fuse characters and make them more realistic by adding eyes lights and a realistic skin material. Realistic humans are important for Cine Design so our lighting “reads” correctly to the director.